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Blueprint to a Mogul: The Dash Doctrine

 

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Doctrine: a principle or position or the body of principles in a branch of knowledge or system of belief

If you’ve been on social media within the past couple of weeks, you may have stumbled across remarks made regarding the recent interview between business mogul, Damon Dash, and the members of NYC’s Power 105.1 Breakfast Club. What began as an interview intended to talk about Dash’s recent projects in film production (Loisaidas), quickly turned into a lesson on life skills and entrepreneurship. While viewing the interview, I began to see many parallels between his statements and words I’ve read while reading Napoleon Hill’s, “Think and Grow Rich”. While undoubtedly, both figures come from extremely polarized positions and backgrounds, lessons can be learned from each of them. This is relevant for the new generation, who may not necessarily be receptive to someone who has been deceased for over 40 years, but would be to a prominent figure in Hip-Hop culture who at times brings controversy, but definitely made an impact on the music and fashion industry and was responsible for assisting in the careers of some of the most prominent figures of today, such as Jay Z and Kanye West.

While Dash may seem to appear arrogant in his approach at times, and I may not necessarily agree with everything he says, there is some value in his street teachings.These words of wisdom pertain to ideas related to self-empowerment, entrepreneurship, and life skills.

 

Biography

Damon Dash, born on May 3, 1971, is a Harlem native. So much in fact, that he uses his experiences as a resident of this neighborhood of Manhattan as a primary reference point for his mentality both from a street perspective, as well as, a business one. Dash attributes his work ethic to his mother, who died of an asthma attack when he was 15 years old. As a teenager he hustled his way through adolescence by sweeping floors in local barbershops, selling newspapers, and eventually, drugs. He eventually made a name for himself as a party promoter; however, the biggest career move happened in 1992, when his friend Clark Kent introduced him to a young rapper from the Marcy Projects in Brooklyn named Jay-Z. By 1996, both of them, along with Kareem “Biggs” Burke, launched Roc-A-Fella Records after constantly being denied by record companies. They decided to become masters of their own destinies and it paid off, eventually establishing successful distribution deals with Def Jam and Priority Records.

 

Accomplishments

Dash played a pivotal role in the success of Roc-A-Fella Records, often times shifting his moniker from a street-savvy virtuoso to a corporate businessman. His keen sense of awareness and flexibility is a perfect example of what it takes to be a street entrepreneur, an individual who’s able to use his “street smarts” to become successful in the business realm. Keeping this in mind, Damon Dash was able to venture off into a variety of industries. For example, he was the man behind the acquisitions of Armadale Vodka and Pro Keds, using his artists and his label as a means of marketing his other brands, especially the Rocawear clothing line. He was also highly involved in orchestrating crime thrillers, such as State Property (2002) and State Property 2 (2005), and the crime comedy Paper Soldiers (2002). In 2004, he worked with producer Lee Daniels (The Butler, Monster’s Ball and Empire) and Kevin Bacon to produce The Woodsman, a drama about a child molester who gets out of prison after serving a 12-year sentence and attempts to start a new life. In addition to delving into music, fashion, and film, Dash has also ventured into boxing promotion, enlisting boxers such as Gary Starks, Curtis Stephens, and Andre Alberta.

As you can see, Dash is a straight-up hustler with a diverse portfolio of businesses. Although he is no longer involved in the Roc-A-Fella label or Rocawear, he continues to be tenacious, starting his own Damon Dash Music Group and sportswear-clothing brand called CEO. You can view him on channels and websites, providing insight on what it takes to become a successful businessman, which leads to the idea of “The Dash Doctrine.” Below, you will find some very valid points that Damon Dash made during his recent interview at Power 105.1’s The Breakfast Club. These words of wisdom pertain to ideas related to self-empowerment, entrepreneurship, and life skills. Therefore, each set of quotes are accompanied by a specific skill that can be found in Forbe’s article, “The Top Skills Every Entrepreneur Needs” and “Life Skills” mentioned on the website Skills You Need.

Honestly, at times, I’ve personally felt conflicted about some of Dash’s comments. While he may seem to appear arrogant in his approach at times, and I may not necessarily agree with everything he says, there is some value in his street teachings. This is even more evident as I aligned his words to Napoleon Hill’s. Ultimately, quotes from both figures served as an exchange of ideas that developed into a conversation that reinforces certain perceptions of success and ourselves. In the end, I really had to ask myself, “Do I have what it takes to be a boss?” What about you?

The Dash Doctrine

 

1. Leadership and Responsibility

“I hustle for my last name…not for my first.” – Damon Dash

“Great achievement is usually born of great sacrifice, and is never the result of selfishness.” – Napoleon Hill

 

2. Communication and Collaboration

“We have to stick together. And I’m sick of us as a culture not sticking together.” – Damon Dash

“…through personally analyzing hundred of successful men….all of them followed the habit of exchanging ideas, through what is commonly called conferences. When they had problems to be solved they sat down together and talked freely until they discovered, from their joint contribution of ideas, a plan that would serve their purpose.” – Napoleon Hill

 

3. Initiative and Self-Motivation 

“Jobs are for lazy people who don’t want to invest in themselves.” – Damon Dash

“You are the master of your destiny. You can influence, direct and control your own environment. You can make your life what you want it to be.” – Napoleon Hill

 

4. Self-Discovery and Life-long Learning

“I’m mad at y’all for having the same job for 25 years…I can’t imagine doing the same s#!+ every day having to be told what to do everyday…and ask to go on vacation” – Damon Dash

“Neglecting to broaden their view has kept some people doing one thing all their lives.” – Napoleon Hill

 

5. Critical Thinking and Problem Solving 

“A real man doesn’t listen to a rumor.” – Damon Dash

“Opinions are the cheapest commodities on earth. Everyone has a flock of opinions ready to be wished up anyone who will accept them. If you are influenced by ‘opinions’ when you reach DECISIONS, you will not succeed in any undertaking.” – Napoleon Hill

 

6. Independence and Accountability

“How could a man say he has a boss and be proud?” – Damon Dash

“Success comes to those who become success conscious.” – Napoleon Hill

 

7. Financial, Economic, Business and Entrepreneurial Literacy

“See, you enjoy the safety and security of a job everyday, but there’s no pride in that to me……..There’s just a pride that you should have in ownership…By putting your own money up and investing in yourself. That’s it…you flip.” – Damon Dash

“Do not wait. The time will never be ‘just right’. Start where you stand, work with whatever tools you may have at your command, and better tools will be found as you go along.” – Napoleon Hill

 

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The Science of Why Elders React to (and Love) GTA V

Grand Theft Auto V is the fifth installment of a popular video game franchise, where players assume the roles of crooks and criminals, advancing their careers and performing illegal activities.  Some of the press surrounding the game has been quite critical, which is understandable given the subject matter, especially when you consider young impressionable minds playing it.  The React Channel filmmakers on YouTube saw an opportunity to explore the nature of play with GTA V, especially with a group of people who may have a strong aversion to this kind of entertainment.

When asked what their opinions were of this notoriously naughty video game, a selection of elderly individuals were quick to negatively judge it, saying they have heard of it and thought it was a bad influence and game overall.  When given the opportunity to play the game for a half an hour, some were curious and eager, while others didn’t have any interest at all.  While playing the game, there were observable, telltale signs that these elderly individuals were actually enjoying themselves! Whether they were actively aware of it or not, there was a noticeable motivation to play, to try out actions in the game (most very violent) and the end result was a recognition from most of them that this was essentially an amusing experience that they might want to try again.

Was this a case of people judging a book by its cover?  Is there a cognitive bias at play?  What were the psychological reasons these elderly individuals had a positive, fun experience playing GTA V?  The elderly generation didn’t grow up playing video games, so they don’t understand them as well as the younger generations.  This may result in negative or suspicious feelings about them.  The same thing happened with new technology that arrived in the 1940s – the television.  Some thought it would ruin kids’ brains if they just stared at a screen all day.  Also, the media loves to push huge generalizations about games and gamers, because it provides tangible reasons for unreasonable, violent behavior.  These superficial reasons to dislike video games in general can be considered a cognitive bias.

A cognitive bias is a pattern of deviation in judgment, whereby inferences about other people and situations may be drawn in an illogical fashion. Individuals create their own “subjective social reality” from their perception of the input.   An individual’s construction of social reality, not the objective input, may dictate their behaviour in the social world. Thus, cognitive biases may sometimes lead to perceptual distortion, inaccurate judgment, illogical interpretation, or what is broadly called irrationality.  That is why when asked what they think about these kinds of games, the responses are largely similarly negative without any firsthand experience.

Here are some observations from the video.  The players clearly had the drive to figure out how to get their character to perform the required actions.  Beyond the morally reprehensible behavior, actually functioning in the game the right way was a priority for the players.  Some people were so closed minded that they openly criticized it the whole time. Some of them stopped at stop signs and waited for lights to change even though there are no “real” rules at play in this universe.  Some are completely open to exploring and are excited to be in the environment – and even discover some secret gems about the game that traditional players might overlook.  Nearly all of them got excited to find the ammunition.  It would seem that materialism and freedom are alluring qualities to just about anyone.  There were some real surprises here, mainly the desire across the board to shoot innocent civilians in the game.  The players understood its just a game, but really wanted to shoot em up!

Many people view games as a safe form of release.  A safe way to experience stress, and to generally, just play.   Perhaps that comes from the stress hormones released during game play – cortisol and epinephrine (adrenaline).  Playing the game creates a heightened sense of stress and this can actually be an enjoyable experience, especially for those who have never had that kind of “safe stress” experience before.   Why is it fun to play games?  Recent research has found that gaming can be an ideal platform for people to try on different hats and take on a characteristic they would like to have. Giving players the chance to adopt a new identity during the game and acting through that new identity – be it a different gender, hero, villain – can make them feel better about themselves and less negative.

What Grand Theft Auto games provide can be thought of as the essence of play.  What is play if it isn’t breaking reality’s boundaries, taking on a role, experiencing the feelings, emotions, problem solving with a different set of circumstances from our own usual day to day life?  Play in its purest form creates a sense of release through experimentation.  GTA can provide that.  For the elderly people who may not actively take the time to participate in these kinds of activities, it can be a real thrill.

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The Science of Binge Watching

The Instant Gratification of Binge Watching Television:
You watch an episode of your favorite TV series, it’s a cliffhanger!  You see the credits, and feel the pangs of sadness because you will have to wait another week to find out what happens next.  Ten years ago, this was the normal way to watch a television series.  Today, technology allows you to push a button (or just sit back and wait) and your next episode can be viewed right away.  Its a beautiful advancement in these modern times.

Binge-watching, also called binge-viewing, is the practice of watching television for longer time spans than usual, usually of a single television show. In a survey conducted by Netflix in February 2014, 73% of people define binge-watching as “watching between 2-6 episodes of the same TV show in one sitting.”  Binge-watching as an observed cultural phenomenon has become popular with the rise of online media services such as Netflix, Hulu and Amazon Prime where the viewer can watch television shows and movies on-demand.

The idea of assembling several consecutive episodes of a television series in order and watching them in rapid succession originated with the marathon, networks themselves programmed several hours’ worth of reruns of a single series. This practice began in the 1980s and is still popular among subscription television outlets in the 2010s.

Your Body and Mind on a TV Binge:
Here are a few ways the science of binge watching affects your mind, body and soul.

1. The Non-Walking Dead
The effects of sitting for long periods of time have been well documented, and it is generally understood that being sedentary for most of the time is harmful to your health.   Since you’re sitting with your spine in a C shape, it can cause cramped muscles, spinal pressure, and bad posture.  This is a sedentary behavior and if not moderated can lead to weight gain – You are simply not burning many calories if you are not moving your body around.

2. Friday Night Lights
The effects of fluorescent light on the brain have been studied and long term TV watching can have the same effect – too much exposure has been linked to headaches, eye strain, seasonal affective disorder, problems sleeping, poor immune function, hormonal disruption, and anxiety among other symptoms.  Getting out into the sunshine more during the morning and daytime has been shown to combat the negative effects of too much fluorescent light exposure.

3. TV is the new Ice Cream: Depression and Loneliness
Some recent findings on binge-watching associated people who binge on television with depression, loneliness and an inability to control their behavior.  This however, was only a correlational study, and not concluded to be a direct cause and effect relationship.  As mentioned above, this can also be a symptom of too much flourescent light exposure, so its possible these issues are connected in some way.

4. Breaks are for Quitters: Persistence and Resiliency
There are positive effects of binge watching as well.  Based on a survey commissioned by Netflix in December, Three-quarters of 1,500 online respondents reported having positive feelings in binge watching and that binging was a welcome refuge from their busy lives. Nearly eight in ten people said binge-watching a TV show made it more enjoyable than watching single episodes. It would seem that people are craving the long narratives that today’s good television can provide. In today’s world of shortened attention spans, binge watchers have shown an ability to be resilient and focus on a task for long periods of time.

5. This Show is Like My Life Story: Cognitive Empathy
We may become glued to complex, emotionally-charged stories, and want to consume a lot of them, because of our ability to recognize the feelings of others.  In addition to identifying others’ discomfort or elation, this branch of “cognitive empathy” examines how humans can also adopt others’ psychological perspectives, including those of fictional characters. Research has pointed to this occurrence more often with reading fictional texts as opposed to watching a fictional film or television series, in that a more profound emotional reaction occurs while reading as opposed to watching.  But perhaps Binge watching creates more of an emotional bond to characters and scenarios than a shorter time duration.

What it Means to “Binge”:
“Binge” is defined as a short period of time in which you do too much of something.  Inherent in the definition, is a judgement that the behavior is excessive, or somehow suggests the binger is “out of control.”  For some activities like eating, or drinking alcohol, there are real, immediate threats to your well being and these are considered harmful activities.  Perhaps “binge” watching television is not the proper term.  Many people prefer to watch television series this way, and are otherwise responsible, balanced individuals who can moderate their entertainment consumption.  So “binge-watching,” although a very appropriate buzzword to describe the activity, creates too negative a connotation. A few hours is not as excessive as all day marathons.  Getting to watch something you desire is a pleasurable activity, and so if a viewer takes some breaks from sitting for long periods of time, or stretches often enough, the pros and cons can balance out.  Moderation, with all things in life, is the key here.

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The Theories Behind Time Travel

Great Scott! How many gigawatts does it take to write a story with time travel and parallel universes? It doesn’t take that much electricity, but it does take a lot of planning, researching and creativity.

H.G. Wells, Isaac Asminov, Ray Bradbury, Octavia Butler, Kurt Vonnegut — they’ve all written famous science fiction books that focus on time travel. Wells’ Time Machine dates back to 1895, before Albert Einstein’s theory of relativity and before the ideas behind black holes and wormholes existed.

Traveling in time to alter our destinies has been a pop culture fascination for a long time. Many superheroes have experienced time travel in different ways. Superman could go back in time by flying around the world quickly enough to reverse Earth’s rotation. Similarly, The Flash could travel fast enough to go back in time. Even the mutant, Wolverine, traveled back in time in X-Men: Days of Future Past to change the fate the world.

The plot lines involved in time travel and jumping through alternate realities are not easy to follow and are even more difficult to write. This lesson takes a look back in time at how some science-fiction stories have rules and a structure to the way time and alternate universes function within their fictional world and how you can create your own narrative structure to write your own tight story involving parallel universes and time travel.

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Marvel Civil War: Whose Side Are You On?

The first promo art of Captain America 3: Civil War was just released. With the latest chapter Avengers: Age of Ultron upon us, the Marvel Cinematic Universe (MCU) will carefully start to shift the story towards one of the greatest conflicts in comic book history, Marvel’s Civil War. In a sure sign that comics were getting awesome again, Marvel built in a story arc where the Avengers fought each other. This has happened before in comics, usually because one superhero gets mind-controlled by a villain. In the Marvel Civil War, though, the Avengers were instead fighting because they had different interpretations of rights. Both sides’ views were supportable by some interpretations of the Constitution. But would either have stood up in court? If the Avengers had taken their differences to court, instead of to the streets, which way would it have gone?

Which side are you on? Try the quiz below to find out!

The Plot of the War The Marvel Civil War was told in seven comics, released from 2006-2007. It takes place after most mutants have been killed, or have fled in secret to Xavier’s school. Having dealt with mutants, the United States government turned their attention to superheroes. The government wasn’t a big fan of superpowers. Untrained superheroes kept stepping up to villains in crowded areas, getting themselves and others killed. In one case, a couple of new superheroes tried to fight Nitro in a mall, leading to the deaths of over 600 people. In addition, superheroes, especially the Avengers, were also interfering in politics. Nick Fury was fired because he led a coup against one of the United States’ allies (in fairness, that ally was an evil cyborg). Finally, the government decided to act. Congress passed the Superhero Registration Act, forcing all superheroes to take off the masks, register their abilities, and work for federal law enforcement. They hired Tony Stark (Iron Man) to help enforce  the law. Captain America violently resisted. Both sides escalated in force.

The Arguments
The pro-registration arguments, supported by Tony Stark and Mr. Fantastic, include:

Superheroes cannot veto a Congressional decision
Regulation of use of powers will be required by law
The government may restrict the rights of some to protect the rights of many

The anti-registration arguments, supported by Captain America, include:

Privacy protects superheroes and superheroes have a right to it
The majority should not legislate against minority rights
The government should not restrict rights in the present because of possible events in the future.

Do either of these arguments carry legal weight? This lesson below explores the legal precedents at play.

future

The Theories Behind Time Travel

Great Scott! How many gigawatts does it take to write a story with time travel and parallel universes? It doesn’t take that much electricity, but it does take a lot of planning, researching and creativity.

H.G. Wells, Isaac Asminov, Ray Bradbury, Octavia Butler, Kurt Vonnegut — they’ve all written famous science fiction books that focus on time travel. Wells’ Time Machine dates back to 1895, before Albert Einstein’s theory of relativity and before the ideas behind black holes and wormholes existed.

Traveling in time to alter our destinies has been a pop culture fascination for a long time. Many superheroes have experienced time travel in different ways. Superman could go back in time by flying around the world quickly enough to reverse Earth’s rotation. Similarly, The Flash could travel fast enough to go back in time. Even the mutant, Wolverine, traveled back in time in X-Men: Days of Future Past to change the fate the world.

The plot lines involved in time travel and jumping through alternate realities are not easy to follow and are even more difficult to write. This lesson takes a look back in time at how some science-fiction stories have rules and a structure to the way time and alternate universes function within their fictional world and how you can create your own narrative structure to write your own tight story involving parallel universes and time travel.

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10 Steps to Make Summer School Not Suck

Summer is here, but you still find yourself in school. Maybe you didn’t pass a class that is required for graduation. Or maybe you want to take a class because your schedule during the school year is full. Whatever the reason is for taking a summer school class, sitting in a classroom for two hours every day for a few weeks isn’t your idea of fun. However, it doesn’t have to be so bad. Here are ten steps to make summer school not suck.

1. Have a friend sign up

Having a friend sign up makes summer school more bearable. Your friend is going to be by your side and make things easier. You can also do homework and study for tests together.

2. Ask for breaks

During the normal school day, your classes don’t last much longer than 70-80 minutes. However, summer school classes tend to be longer — most last about two hours. If you’re having trouble sitting for that long, ask the teacher for at least one break. This gives you time to get up and move around, since it’s not good to be sitting down for so long.

3. Ask if the class can go outside

Summer is usually more laid back than during the school year so ask if the teacher will take you outside. What better way to learn Shakespeare or science or whatever the subject than outside under a tree.

4. Engage yourself in the learning

Doing homework and studying for tests is hard enough during the regular school year. Think about how hard it is during the summer. You spend two hours in class, but then have homework to do, a research paper to write, or a test to study for. Do the homework and study every night so you don’t get behind.

5. Be respectful to the teacher

Your summer school teacher may be someone you don’t know, who doesn’t want to be there any more than you do. After all, summer is a time for him or her to be away from school as well. But teachers sometimes work part-time jobs in the summer to help pay bills or to earn extra money. Respecting and getting along with the teacher goes a long way and makes class more fun.

6. Get your sleep

While summer is the time for you to stay up late watching movies or hanging out with friends, you still need your sleep. You can’t sleep in class, or you won’t do well. Going to bed at a decent time will help lead to your success.

7. Take care of yourself

If you got up late and hurried to class or didn’t feel like eating breakfast, ask if bringing a snack or, at least, a bottle of water is allowed. Eating and drinking helps us stay awake when we’re bored. If you get dehydrated, you get sleepy and have trouble paying attention in class.

8. Be on time

During the school year, you are expected to be on time. If you’re late, you get a tardy and too many tardies add up to you not earning your credit for summer school. You certainly don’t want to lose the credit if you have almost made it to the end of summer school.

9. Stay positive

No matter how bad summer school really is, remember to stay positive. Doing some of things suggested above will help with that. Ask your teacher and see what he will allow you to do.

10. Remember why you are there

No matter the reason as to why you are there in summer school, the important things to remember are to do well, respect the teacher and his rules, and earn your credit. You don’t want to waste your summer.

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Watch Two Girls Launch a Weather Balloon into the Stratosphere

Space! You can reach it!

Two Seattle girls, aged 10 and 8, decided it would be fun to plan the construction and launch of a weather balloon into space.  They achieved their goal, took a video of the whole process and launch, and have even impressed NASA.

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Designed to Rise:

They learned how to create a design for their spacecraft from the web and created a design using materials bought and some from home.  Trial and error changed the design from using PVC pipes to old arrow shafts to keep it light weight.  Overall, the design of the craft resembled a triangle, or pyramid.  They planned for the craft’s landing and even added styrofoam balls in the event of a water landing.  The standard weather balloon they used for the ascent was filled with Helium, and the whole spacecraft was strategically launched from a specific point where they would be most likely to recover the craft upon its return to earth’s surface.

Pop Goes the Weather Balloon:

As the weather balloon traveled further from the Earth’s surface, the air pressure around the balloon decreased drastically. As the air got thinner, the balloon’s casing got tighter. This is due to the gas expanding within the balloon. The expanding gas caused the balloon to reach full capacity and it popped.  This is how weather balloons work, and these girls planned for its popping to initiate the spacecraft’s return to earth.

The girls collected data during the launch.  The Balloon ascended at a very constant rate – an average speed of 35 kilometers/hour. There was a peak speed recorded, of 110 kilometers/hour as the craft left whats called the Tropopause, right before entering the Stratosphere.  They noticed a temperature drop as it got higher up, but then it changed at got higher as the craft left the Troposphere and got into the Stratosphere.

The Earth’s Atmospheric Layers:

The atmosphere is divided into five layers. It is thickest near the surface and thins out with height until it eventually merges with space. The troposphere is the first layer above the surface and contains half of the Earth’s atmosphere. Weather occurs in this layer. Many jet aircrafts fly in the stratosphere because it is very stable. Also, the ozone layer absorbs harmful rays from the Sun. Meteors or rock fragments burn up in the mesosphere. The thermosphere is a layer with auroras. It is also where the space shuttle orbits. The atmosphere merges into space in the extremely thin exosphere. This is the upper limit of our atmosphere.

The girls’ spacecraft’s weather balloon popped at 78,000 feet, or about 15 miles into the atmosphere, which puts into the Stratosphere.

This picture above is the girl’s notes following their successful mission – inspiring! – from GeekWire

The Higher Up, the Lower the Pressure:

Atmospheric pressure is the pressure exerted by the weight of air in the atmosphere of Earth.  In most circumstances atmospheric pressure is measured by the hydrostatic pressure caused by the weight of air above the measurement point. On a given plane, low-pressure areas have less atmospheric mass above their location, whereas high-pressure areas have more atmospheric mass above their location. Likewise, as elevation increases, there is less overlying atmospheric mass, so that atmospheric pressure decreases with increasing elevation.

These girls took all of these factors into consideration when planning their weather balloon spacecraft.  It’s amazing what careful planning, passion, and ingenuity can do, even at a young age.

The girls – Rebecca and Kimberly Yeung – photo by GeekWire

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The Future is Here Pt. 2 of 3: Augmented Reality, Gimmick or Game Changer?

Released in 1999, a scene in David Fincher’s movie Fight Club features the narrator walking through his apartment visualizing products from the IKEA catalog popping up along his walls. The items pop up paired with information about them from the catalog – adding depth to the viewable reality. Today, IKEA has made that brief minute of fiction an actual reality. You can now use an IKEA catalog and your smartphone to visualize how their products would actually fit in your home or office.

IKEA cataloge with a smartphone showing a AR chair.

This new technology is referred to as Augmented Reality or simply AR. It has existed in movies like Robocop, Terminator, Minority Report and Iron Man, for years, but it has only recently found its way into our modern life, with smart devices.

The advance in mobile-device technology has given the world a new digital window to look at our surroundings. Augmented Reality is used in a lot of new advertising, as well as, with translating, construction tools, medical training, military training… the list is endless. Some Augmented Reality uses QR codes, others printed text and still others use real objects like the buildings of a city as a trigger, or marker, for AR objects.

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Augmented Reality augments our viewable realities by adding information, images and depth. Microsoft has developed, what they’re calling, the first untethered augmented reality or holographic computer. They’re looking for innovative people to try out their new technology and come up with new ways to communicate, invent, explore and solve the world’s problems.

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AR is a rapidly expanding technology.  Where is your place in it? Do you currently use it? Is AR surrounding you more than you realize? Do you want to try your hand at creating some of your own AR objects? Explore the limits of AR in this lesson and see what all of the buzz is about!

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America’s Favorite Pastime, Part 1 of 3: Immigration in Baseball – How Far Have We Come?

 

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The spring is upon us, and that means it’s time for baseball. Or, for Spanish speakers, beisbol. If you hail from Japan, it’s yakyū. Chinese-speaking players say bàngqiú, while Koreans call it yagu.  No matter what language they speak, though, people all over the world love baseball.

Long known as the “national pastime” in the United States, the sport’s global popularity has grown so much that Major League Baseball now features players from over 20 different countries. Even though kids all around the world love baseball just as much – or more – than many Americans, the best players still all strive to play in the top league in the United States. More than a quarter of the players in MLB now hail from foreign countries. Some of the game’s biggest stars – like the Cuban outfielder Yasiel Puig and Japanese pitching aces Yu Darvish and Masahiro Tanaka – have traveled thousands of miles to compete against the world’s best players.

However, life in the majors is not as easy as immigrant players like Puig, Darvish, and Tanaka sometimes make it look. In addition to getting used to the extreme difficulty of professional baseball in America, most foreign-born players must overcome language and cultural barriers in order to succeed.

For American fans, it’s important to remember that some of their favorite players are young men working hard to fulfill the same dream as millions of American immigrants before them.