Video Games and Literary Criticism

In this lesson, students engage with their favorite video games as literary works and write literary analysis essays critiquing and dissecting the literary aspects of their chosen games.


Some media may contain mature content. Discretion is advised when viewing with students.

Lesson Plan

To capture students' attention and interest, the teacher might begin the lesson by showing any or all of the provided video clips. These videos provide each of the selected game's cutscenes, which compose the core of the games' narratives. The teacher may then follow this viewing with questions such as: what do video games have to do with English class? Why might it be useful to look at a video game as a literary work? What are some video games that you believe have strong storylines and/or literary qualities?

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Lesson tags: Eighth, English, Ninth, Seventh, Tenth, Video Games

Steve Netcoh

Steve Netcoh Steven Netcoh is the Chief Content Officer for NuSkool responsible for the vetting and review of lesson plans submitted by the cohort of educators currently contributing content to the NuSkool platform. Steve is pursuing a Ph.D. in Educational Leadership and Policy Studies at the University of Vermont. Steve works closely with the Middle Level Teacher Education Program at UVM by serving as a teaching assistant for a social studies and science methods course and supervising student teachers in local schools.