In this lesson, students engage with their favorite video games as literary works and write literary analysis essays critiquing and dissecting the literary aspects of their chosen games.
Some media may contain mature content. Discretion is advised when viewing with students.
To capture students' attention and interest, the teacher might begin the lesson by showing any or all of the provided video clips. These videos provide each of the selected game's cutscenes, which compose the core of the games' narratives. The teacher may then follow this viewing with questions such as: what do video games have to do with English class? Why might it be useful to look at a video game as a literary work? What are some video games that you believe have strong storylines and/or literary qualities?